This is an Unreal Environment I worked on while taking Peyton Varney's CGMA Environment Art for Games course.
I worked through the entire process from picking out a concept to creating modular assets to texturing with designer and painter, different texture and modeling techniques such as trim sheets, baking meshes, creating foliage, material creation and blending in Unreal, environment assembly, and finally lighting and post.
All models and textures are completed by me.
The ground textures and rock models are provided by Quixel/FAB