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Erica Liu
Erica Liu
Surfacing Asset Artist at Dreamworks TV
Los Angeles, United States

Summary

Hi there, I'm Erica!
I am a Look Development, Texture and Groom artist. Currently, I am working at Dreamworks TV as a Surfacing Asset Artist for the HUB Department

Ever since I was a child growing up on animated shows and movies, I’ve known that I wanted to work in Animation. With their masterfully written stories and remarkable worlds, I’ve always felt a passion for this field.

From the range of stories and worlds being created, I’ve always felt a never ending stream of inspiration. I love immersing myself in the quaint and familiar but also enjoy finding the thrill and adventure in discovery.

I am a Gnomon graduate who specialized in 3D modeling and texturing. I am a New York Native, having graduated from NYU Tisch School of the Arts where I studied Film and Television and Game Design.
I was raised in Somers, New York and am currently living in Los Angeles, California. I love cooking, arts and crafts, and pork buns.

Skills

Look DevelopmentRendering3D ModelingTexturingGrooming

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Redshift
Redshift
V-Ray
V-Ray
Xgen
Xgen
SpeedTree
SpeedTree
ZBrush
ZBrush
Mari
Mari
Substance 3D Designer
Substance 3D Designer

Reel

Productions

  • Mv5bngyyzja1ntqtmmmzos00zgi4lwi0yjaty2mzyta3ywnjodg4xkeyxkfqcgdeqxvyoduwnjezmzg . v1
    • TV Production
      Kamp Koral
    • Year
      2021
    • Role
      Look Development Artist
    • Company
      Nickelodeon Studios

Experience

  • Surfacing Asset Artist at DreamWorks Animation
    Glendale, California, United States of America
    June 2022 - Present

    Surfacing Asset Artist for DreamWorks TV for HUB Department

  • Look Development Artist at Nickelodeon Animation Studio
    Los Angeles, United States of America
    October 2019 - June 2022

    -Currently working on Kamp Koral

    -Creating textures and xgen grooms for characters, sets, and props using Substance Painter primarily.

    -Creating complex shaders for different surfacing scenarios

    -Reviewing and noting assets from overseas to keep quality consistent with show's developed look and style

    -Troubleshooting creative and technical issues to maintain texture with Supervisor and other departments like Modeling and Rigging

    -Creates documentation for processes in texturing and finaling to ensure a consistent outcome and quality

    -Finalizes assets before entering the rendering and animation pipelines

    -Checks assets for consistency between naming conventions, file directories, and updates within all departments.