Erica Liu Kwon
Erica Liu Kwon
3D Generalist/ Look Development Artist
Los Angeles, United States

About

Hello! I’m Erica Kwon, a skilled and versatile 3D Generalist with a focus on Texture and Materials. With extensive experience as a surfacing artist, I have had the privilege of contributing to industry-leading studios such as The Third Floor Inc, DreamWorks, and Nickelodeon Studios. My work is defined by a keen eye for detail, strong communication, and a deep understanding of visual aesthetics. I strive to blend artistic vision with meticulous technical workflows, ensuring every project is both visually compelling and technically optimized. Passionate about pushing the limits of visual storytelling, I continually embrace new techniques and workflows to stay fresh in the industry.

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Skills

Look DevelopmentRendering3D ModelingTexturingGrooming

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Mari
Mari
Redshift
Redshift
V-Ray
V-Ray
ZBrush
ZBrush
Xgen
Xgen
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Houdini
Houdini

Reel

Productions

    • TV Production
      Jurassic World: Chaos Theory
    • Year
      2024
    • Role
      HUB Department Surfacing Asset Artist
    • Company
      Dreamworks Animation
    • TV Production
      Kamp Koral
    • Year
      2021
    • Role
      Look Development Artist
    • Company
      Nickelodeon Studios

Experience

  • Texture Asset Artist at The Third Floor
    Los Angeles
    February 2024 - June 2024

    Created seamless textures in Substance Designer for large scale environments

    Implement textures into Unreal Materials to produce high-quality renders

    Experience with working in a pre-visualization focused production workflow

  • HUB Department Surfacing Asset Artist at DreamWorks Animation
    Glendale, California, US
    June 2022 - December 2023

    ● Contributed to multiple simultaneous early-stage TV productions such as Jurassic World: Chaos Theory, Megamind

    Rules!, Curses! and The Bad Guys TV series.

    ● Produced high-quality textures and materials for characters, sets, and props based on production design packs.

    ● Spearheaded the research and development of proprietary, in-house tools to optimize production workflows.

    ● Conducted software testing and troubleshooting across various application versions

    ● Reviewed technical and aesthetic set-ups for third-party studios to provide constructive feedback and direction.

    ● Created shader set ups and textures for optimal render times and visual quality

    ● Collaborated with supervisors and directors to contribute to the establishment of future pipelines and

    department goals.

    ● Developed comprehensive library of shaders for future projects to enhance overall quality for future productions

    ● Wrote detailed documentation on processes to maintain an efficient and consistent workflow

  • Look Development Artist at Nickelodeon Animation Studio
    Los Angeles
    October 2019 - June 2022

    ● Created textures and grooms for characters, sets, and props using Substance Painter primarily.

    ● Developed complex shaders for TV production efficiency.

    ● Reviewed and noted assets from overseas, maintaining consistency with the show's developed look and style.

    ● Troubleshot creative and technical issues to maintain texture with Supervisor and other departments

    ● Finalized assets before entering the rendering and animation pipeline

    ● Volunteered with “The Dozen” which mentors local Burbank High School students

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