Hello! I’m Erica Kwon, a skilled and versatile 3D Generalist with a focus on Texture and Materials. With extensive experience as a surfacing artist, I have had the privilege of contributing to industry-leading studios such as The Third Floor Inc, DreamWorks, and Nickelodeon Studios. My work is defined by a keen eye for detail, strong communication, and a deep understanding of visual aesthetics. I strive to blend artistic vision with meticulous technical workflows, ensuring every project is both visually compelling and technically optimized. Passionate about pushing the limits of visual storytelling, I continually embrace new techniques and workflows to stay fresh in the industry.
Created seamless textures in Substance Designer for large scale environments
Implement textures into Unreal Materials to produce high-quality renders
Experience with working in a pre-visualization focused production workflow
● Contributed to multiple simultaneous early-stage TV productions such as Jurassic World: Chaos Theory, Megamind
Rules!, Curses! and The Bad Guys TV series.
● Produced high-quality textures and materials for characters, sets, and props based on production design packs.
● Spearheaded the research and development of proprietary, in-house tools to optimize production workflows.
● Conducted software testing and troubleshooting across various application versions
● Reviewed technical and aesthetic set-ups for third-party studios to provide constructive feedback and direction.
● Created shader set ups and textures for optimal render times and visual quality
● Collaborated with supervisors and directors to contribute to the establishment of future pipelines and
department goals.
● Developed comprehensive library of shaders for future projects to enhance overall quality for future productions
● Wrote detailed documentation on processes to maintain an efficient and consistent workflow
● Created textures and grooms for characters, sets, and props using Substance Painter primarily.
● Developed complex shaders for TV production efficiency.
● Reviewed and noted assets from overseas, maintaining consistency with the show's developed look and style.
● Troubleshot creative and technical issues to maintain texture with Supervisor and other departments
● Finalized assets before entering the rendering and animation pipeline
● Volunteered with “The Dozen” which mentors local Burbank High School students